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ABOUT GAMES FOR GOOD

Strategic advising, workshops, storytelling. We would love to help you create, improve and steward your social impact strategy to connect more deeply with your staff, partners, players, and empower your communities.

ABOUT DEBORAH

Deborah thrives on collaborating to create healthier cultures, products and communities and has worked with some of the most influential names in games and entertainment. She is a Special Effect Ambassador, Develop: Diversity Star Nominee 2022, named one of the Top 100 Women in Games in 2019, and has been a speaker at conferences around the world.

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PROJECTS

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UN ENVIRONMENT

Deborah is a Strategic Advisor and has been an integral part of UNEP’s Playing for the Planet since 2019, when she co-created the Green Game Jam which won Best Innovation at the PG Mobile Game Awards 2022. This year alone the Jam reached more than 80 million players.

SUPERCELL

Deborah has been working with Supercell, maker of hit games such as Clash of Clans, Clash Royale, Brawl Stars, Hay Day and Boom Beach since 2021. She oversees strategy and implementation of the company’s philanthropic, environmental and diversity, equity and inclusion initiatives.

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NETFLIX

Deborah consults for Netflix game studios and titles on sustainable design and storytelling, running strategic 1-1's and workshop sessions.

SPACE APE GAMES

GfG helps studios like London developer Space Ape implement social good initiatives for their staff, company, and players. Projects include consulting on the company’s green initiatives and carbon footprint commitments, internal and external diversity and educational programs, as well as social impact strategies for their titles.

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INTERIOR/NIGHT

GfG consulted for I/N and As Dusk Falls which won Best Social Impact Game on their social media and marketing strategy. The studio’s aim is to connect with players in a new way, turning non-gamers into gamers through innovative and compelling storytelling.

DEVCOM

Deborah remains on the Advisory Board of devcom, the official developer conference for gamescom, the largest B2C gaming conference in the world. GfG consulted on both the conference and content of the shows.

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CONTACT

We love the collaborative spirit.

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